Pixelsumo is a blog about interaction, with an emphasis on play, installation, video game culture, playgrounds and toys. Written by Chris O'Shea.
In a previous post I wrote about Live Drive, a project that had a camera mounted to a scalextric car that you could drive around a model town & see the video stream live, created for a Honda advertising campaign. This time Tokyo based Semitransparent Design have created another live virtual environment for Lupin the […]
Following on from my previous post about the work of Semitransparent Design. This time, they have created an online driving simulator for Honda called Live Drive. A banner campaign on Yahoo! enticed people to the Honda Live Drive site. Once there, you would wait in a queue if it was busy and could speak to […]
Thanks to Tom, I have recently been checking out the work of Diogo Terroso. Shown below are images from Natural Interfaces; “Real objects such as tree branches, leafs and sand, function as an interface between the visitors and the art piece. By moving and repositioning the physical objects in space, the visitors initiate the real-time […]
Virtuality was a project I saw at the Royal College of Art show last year by Anthony Mace and Toke Barter. Essentially it was an installation where you were looking at a virtual landscape through tiny screen on a large kiosk. You could control the position of the sun, cloud movement, fog and wind, then […]
Just attended a very good lecture by Bob Stone, organised by The Institution of Electrical Engineers, on virtual reality. As the IEE website puts it: “the fall and rise of VR over the past decade and will describe some of the recent successful applications that have helped to resurrect such a promising field of endeavour. […]