Pixelsumo is a blog about interaction, with an emphasis on play, installation, video game culture, playgrounds and toys. Written by Chris O'Shea.
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Previously I have investigated game controllers as musical instruments / inputs (here and here), and creating music with video games here. I am really interested in the re-appropriation of gaming technology and environments for creative exploration in sound.
Harmonix, creators of successful music video games such as Amplitude and Frequency, have released Guitar Hero stateside, [...]
Cybersonica 06
International festival of music, sound, art and technology.
As part of Cybersonica 06, there will be a two-week exhibition of sonic artworks. These works will explore new forms of interactivity, moving away from the keyboard and mouse and into the physical realm.
We are now accepting submissions of existing sonic art works from artists wishing to [...]
[update - video added below]
Reporting on Friday Late: Transvision.
This is an installation that I was involved in the development of at AllofUs. Created for the 18th century Norfolk House Music Room, Plink Plonk used mechanical music boxes as playful delicate input devices, producing their own sound output (the tune ‘You are my sunshine’). A visual [...]
I have been a longtime fan of Soundtoys.net, from watching the tour starting in Bristol (photos), to talking at the symposium at Cybermusic last year (photos) and now contributing some new work to the community.
Now there is a new soundtoys website, with a popular tagging method for artists and works, plus a back-end API that [...]
Six String Sonics is the (work in progress I believe) creation of Gil Kuno. This project sets out to reinvent the guitar. “Instead of stringing one guitar with 6 strings, we have created 6 single string guitars which will be played by 6 people. Since there will be 6 hands manning the strings, the [...]
Soundgarten by Michael Wolf is a tangible interface that enables children to record, modify and arrange sound samples in a playful way. Designed as a toy, the garden has 19 plug holes that can fit sounds in the form of mushroom objects. Children can use the pre-defined environmental or musical sounds, or use [...]
My last Squidsoup related post of the day :)
Back in 2004 I travelled up to Bristol to see their latest project, Come Closer. Upon arrival I was told to put on a baseball cap, carry pouch and anaglyph 3D glasses before being led into a dark room. The baseball cap contained electronics needed for [...]
An oldie but a goodie. Altzero is what Squidsoup call ‘navigable spatial music’. These series of works inspired me to work on Echo Chamber last year.
Altzero is a collaborative multi-user web based audiovisual virtual space. altzero is an attempt to elucidate the inner workings of electronic music: as a listener can see each component of [...]
Doodle, by Squidsoup, is a work-in-progress exploring the possibilities of intuitive and direct drawing in 3D virtual space. Built to use a Flock of Birds motion tracking (from Ascension Technologies), they have also made a (limited) demo using a conventional mouse. The 3D version allows for creation of drawn 3D shapes (spirals, swirls, faces, handwriting [...]
Created by (at the time) Royal College of Art student Rolf Knudsen, Random Acts of Music are two prototype projects that cross the borders of product design and musical interaction.
Circular Rythm (shown above) allows you to record and playback sounds in a sequence. Picking up the can/jar shaped objects puts it into record mode, [...]
Frelia by Ali Momeni and Robin Mandel, is a sound installation that allows you to play sounds from the freesound project.
I got to try this piece at ICMC 2005, (photos). The great thing about it was that you had to perform a large action, which then translated into a small movement on the Wacom [...]
rgb by Tomas Dvorak, Alessandro Capozzo and Matous Godik is a project that allows audience participation in the musical creation of a live performance.
The audience are given custom flashlights that allow them to shine red, green or blue light (or a combination of). Eyesweb is used to track the colours, then uses Open Sound [...]
VIFE (Virtual Interface to Feel Emotions) by David and Iván RodrÃÂguez (aka RBF-soft) is an installation that allows users to create a synaesthesia between electronic music and synthetic image. Using a sensor glove, they can control 3d-sonorous-forms and modify and transform their aspect, color and form. Created using Pure Data and GEM. I am waiting [...]
WiSe box is a Multi-performer Wireless Sensors Digitizer. It allows you to transmit controller and sensor data over a wi-fi connection as Open Sound Control messages, ideal for dance gesture body sensors or musical instruments, plus its tiny in size. Unfortunately the price is 800 euro (plus tax and shipping).
Checkout the website, read the [...]
Oroboro by Björn Hartmann and Jennifer Carlile is a novel collaborative controller which focuses on musical performance as social experience by exploring synchronized actions of two musicians operating a single instrument. Each performer uses two paddle mechanisms - one for hand orientation sensing and one for servo-motor actuated feedback.
Two musicians face each other and put [...]