Pixelsumo is a blog about interaction, with an emphasis on play, installation, video game culture, playgrounds and toys. Written by Chris O'Shea.
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Reporting on Dorkbot London 35 (search Dorkbot for previous events). Photos here.
First up was the ever busy Tom Carden. Tom gave a general introduction to Processing, for those who simply didn’t know. He then announced two arrivals to the community: ProcessingHacks (collaboration with toxi) a wiki detailing some of the trickier coding approaches & ProcessingBlogs, [...]
Totems by Krister Olsson, are three 3D forms, reminiscent of impossible sex toys. The project site describes the work :
The forms in Totem were developed by analyzing online pornography viewing habits. Custom software was written to sniff all incoming Web traffic at a discreet location, sorting packets by destination IP address, time, and source [...]
UnrealArt is a project by Alison Mealey. These artwork prints are generated by bots in Unreal Tournament.
“Each image represents about 30 mins of gameplay in which the computers AI plays against itself, there are 20-25 bots playing each game. The Bots play custom maps I create. Each map has been pathed so that [...]
Following on from my previous post, Robert Hodgin used 64 Griffin Powermates, 21 four-port usb hubs and Processing to create this input device. Turn each powermate to control the brightness of the LED and the frequency of a sine wave, making lots of overlapping frequencies.
Go to www.flight404.com, then scroll down to ‘Griffin Powermate Sonia [...]
Two things I like here on Pixelsumo, Processing and musicians using Gameboys. So I was happy to see the new work from Robert Hodgin (aka flight404) - VJing live with Processing for Bit Shifter [photos and video].
Have a good read on this page and check out the videos. Plus you can download all the [...]
For those of you that use Processing, you might be interested to know that 085 the Beta has been released. If you have never used/heard of it before check out www.processing.org