Pixelsumo is a blog about interaction, with an emphasis on play, installation, video game culture, playgrounds and toys. Written by Chris O'Shea.
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I have just posted some documentation of my latest work, Hand from Above.
Hand From Above encourages us to question our normal routine when we often find ourselves rushing from one destination to another. Inspired by Land of the Giants and Goliath, we are reminded of mythical stories by mischievously unleashing a giant hand from the [...]
In 2005 I wrote about Printball by the talented Benjamin Gaulon, a sort of ink jet printer using a computer controlled paint ball gun. In 2008 Nvidia/Mythbusters (may have been) inspired by this and produced the same piece, but also a super charged Mona Lisa version.
André Gonçalves last year created the installation Of How [...]
Beacon is a kinetic light installation with a mind of its own. An array of emergency beacon lights interacts with visitors, tracking their movement through the space, creating an immersive and playful experience.
A collaborative project between myself (Chris O’Shea) and Cinimod Studio.
The installation exploits a transfer of technologies from existing industrial products. The beacon lights [...]
(Work in progress image)
“We are in the finishing stages of building Audience, a new installation that will premiere on September 12th, 2008 at Wayne McGregor’s Deloitte Ignite Festival at the Royal Opera House in London. As a complement to the installation, McGregor has choreographed a short piece. For the development of the interactive aspects [...]
I am finding less time to blog these days, and my list of things to blog keeps getting bigger and bigger. From now on I will do a Pixelsumo digest at the end of each month, containing projects that didn’t make it into full posts in time.
So to start off, here are projects I [...]
Tinker.it have just announced an openFrameworks workshop in London on 1st & 2nd March:
“This is the first ever UK workshop on openFrameworks, a cross-platform C++ library for creative coding, and an opportunity to experiment with building new systems for interaction that move away from the screen and into physical space.
This workshop is designed for artists, [...]
Most of my time at Ars Electronica was spent in the Electrolobby, taking part in the OpenFrameWorks workshop, run by Zach Lieberman & Henrik Wrangel.
“OpenFrameWorks, is a new open source, cross platform, c++ library, which was designed by Zachary Lieberman (US) to make programming in c++ for students accessible and easy. In it, the developers [...]