Pixelsumo is a blog about interaction, with an emphasis on play, installation, video game culture, playgrounds and toys. Written by Chris O'Shea.
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Continuing research into play in everyday situations, I was very happy to stumble upon the Play! range from BCXSY (cooperative between designers Boaz Cohen and Sayaka Yamamoto).
“PLAY! consists of a collection of products that was conceived out of a desire to bring a sense of nostalgia and playfulness into the grown-up environment. Recognizable childhood [...]
I’ve just got back from a few days in Milan for the intensive design week. I’m never going to have time to write about any of it, the good or the bad, so instead here are my photos. There is plenty of other blog coverage if you are interested.
I will write about why [...]
London based artist Conrad Shawcross creates these fantastic kinetic sculptures that draw inspiration from philosophy and scientific theories.
Shown above is ‘Loop System Quintet‘ (2005):
“Each of the five oak machines in Loop System Quintet - connected by a single drive-shaft - draws a different ‘knot’ of light in space, predetermined by the ratio of the cogs [...]
Last week in London, Philips held an event to preview new potential products ‘that demonstrate its sense and simplicity brand positioning’. Unfortunately I couldn’t make it to the event, but below are a few products that I find interesting. Many of these follow approaches that I have seen from interaction designers and students [...]
Simon Elvins, a graduate from MA Communication Art & Design at the RCA, has created a number of interesting works dealing with print as an interactive interface for sound.
Notation : “This is part of an ongoing exploration into sound, print and notation, and looks at ways of linking sound to the printed page. Using a [...]
Sascha Pohflepp got in touch to let me know about his final project at UDK in Berlin, titled Between Blinks & Buttons. Nice one Sascha.
Between Blinks & Buttons are two projects about the camera as a networked object. Through making their photos public on the internet, individuals create traces of themselves. In addition to [...]
Reporting on the Royal College of Art Show 2006. Read more on Pixelsumo.
The Sprochs from Daniel Goddemeyer (Interaction Design) are a family of characters that allow you to record a single voice message, then pass it on to someone else. Upon recording your message, you can set the level of effort and care from [...]
Reporting on the Royal College of Art Show 2006. Read more on Pixelsumo.
Progress Bar from Eyal Burstein (Interaction Design) are objects that visualise periods between one week and one hundred years, and are used to review the progress of goals, aims, ambitions or any other long-term interest, which might get left behind because of every [...]