Pixelsumo is a blog about interaction, with an emphasis on play, installation, video game culture, playgrounds and toys. Written by Chris O'Shea.
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(Photos by: Antimodular Research)
Solar Equation is a new public art commission by Rafael Lozano-Hemmer, created for Melbourne’s Federation Square, on display until 4th July 2010.
“Solar Equation is a large-scale public art installation that consists of a faithful simulation of the Sun, 100 million times smaller than the real thing. Commissioned by Fed Square specifically for [...]
This is Sonic Wire Sculptor, an software musical instrument, made by the talented Amit Pitaru in 2003 (and onwards).
Originally conceived as a performance tool for Pitaru, it later became an exhibit for touring to museums/festivals for public use.
“At its simplest form SonicWireSculptor is a novel 3D drawing tool and a unique musical instrument, but perhaps [...]
Just a quick post. For any readers that haven’t seen this yet, you can now prototype, and possibly publish, iPhone apps using Processing.
Called iProcessing & created by Luckybite (see BirdBox Alarm Clock)…
“iProcessing is an open programming framework to help people develop native iPhone applications using the Processing language. It is an integration of the Processing.js [...]
The BirdBox Alarm Clock created by design consultancy Luckybite (Durrell Bishop & Tom Hulbert), packaged under the Luckybits brand (for releasing products), is an interesting way of making money from the app store.
The app is free, but you pay for the self assembly card BirdBox. Its a neat idea for a revenue stream and I [...]
At a recent This happened, Simon Oliver (Hand Circus) demonstrated to us the process of creating his iPhone game Rolando. I will write about this more once have the video of the presentation online, but what is very clear is that as a gaming & entertainment platform it is really going to take off. [...]