Pixelsumo is a blog about interaction, with an emphasis on play, installation, video game culture, playgrounds and toys. Written by Chris O'Shea.
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Bandai are releasing an interesting sort of portable augmented reality toy called Tuttuki Bako, most likely only in Japan. This small box has a low resolution lcd screen on the front, and a hole on the side in which you insert your finger. Your finger then appears on the screen augmented into the [...]
Following on from the previous ping pong post…
No space in your house for a games or ping pong table? Then the Ping Pong Door could be for you, turning an existing doorway into an occasional use play space.
Designed by Tobias Fraenzel (originally for a DesignBoom contest) who tells me:
“The PingPong Door is ready to put [...]
“Phase is a sound generation system, bringing sound immersion, haptic response movement and visual immersion into play. The proposed musical demonstration (an interactive installation for science and technology museums, theme parks…) has two goals: firstly, to enable users to discover and learn about sound space and music, thanks to their immersion in visual, sound, and [...]
I’ve had this post in my draft items since October 2006, now slowly finding time to write on Pixelsumo again. In August 2005 I posted ZXZX, a device by Crispin Jones that you cheat the computer at button tapping games, asking “What does it mean to cheat this unseeing opponent?”
Periborg are a series of [...]
The Cube was fictional film in 1997 in which people find they are trapped in a giant cube maze. Each cube room has 6 doors that leds to another room. This interactive architecture is full of sensors and actuators (flame throwsers, spikes etc causing considerable pain), and is essentially playing a game with [...]
A visit to Dr.Pong in Berlin back in March reminded me to post these projects that I saw a while ago…taking a game of ping pong and giving it new rules, context and interpretation.
At the Common Wealth exhibition at the Tate Modern in 2003 I saw 3 playful sculptures. Frisbee House by Carsten Holler [...]
Following on from my previous post on alternative perspectives, I’m pleased to be able to write about Avatar Machine from Marc Owens (Design Products student at RCA).
“The virtual communities created by online games have provided us with a new medium for social interaction and communication. Avatar Machine is a system which replicates the aesthetics and [...]
No reason for this post, other than I love the above two images by Brody Condon (for the fake screenshot competition) in 2003. Read this blog post. I saw this a long long time ago, but forgot to bookmark them, and managed to find it again via selectparks (thanks!).
Brody also created 650 Polygon [...]