Pixelsumo is a blog about interaction, with an emphasis on play, installation, video game culture, playgrounds and toys. Written by Chris O'Shea.
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Sorry I am a bit slow posting this one, but I am really behind on my to-blog list.
British TV station Channel 4 has never shied away from being controversial, and thankfully they are putting money and energy into video game development too.
Enter the recently announced Privates, a game by Zombie Cow Studios for Channel 4, [...]
I am a big fan of the works Berlin based Julian Oliver (see Fijuu2, levelHead & q3apd) so I am very pleased to see his latest work, The Artvertiser, come to life at the recent Transmediale.
“The Artvertiser is an urban, hand-held Improved Reality project exploring on-site substitution of advertising content for the purposes of exhibiting [...]
(image Popular Science)
Previously on Pixelsumo I posted a closer look at Project Natal, from hardware status & origins. As the post suggests, the key to the technical success is bringing complex algorithms that estimate body joint positions to a mass consumer level. Getting this right in every home & lighting condition is no easy task.
The [...]
I’ve never really written very much about augmented reality on Pixelsumo, just an alternative reality. The other week I was talking at an Augmented Planet event, where various demos were shown & discussed.
I am slightly cynical towards AR because many things I have seen don’t work, so I decided to post some projects that [...]
The Nintendo Wii is a great step in the right direction for games for everyone, from little babies to my grand parents. Taking away the mass of complicated controls and adding gesture control into a shape most consumers are familiar with (remote controls) was clever. Yet I still feel there could be issues [...]
I pretty much always use cameras and computer vision in my work, so I am always keeping a close eye on game technology developments in this area. Once these devices come out, we are then able to hack and use them for our own artworks.
I wanted to take a closer look Natal (Sony controlled [...]
There was some talk of a Sony campaign copying the work of photographer Phillip Toledano on the Kotaku blog.
I had intended to post his and Robbies work ages ago but they have been sat in my blog draft items for eternity, so here you go…
We Will Destroy You
2002, see my previous post from project from [...]
“The Graveyard is a very short computer game designed by Auriea Harvey and MichaĆ«l Samyn (A Tale of Tales). You play an old lady who visits a graveyard. You walk around, sit on a bench and listen to a song. It’s more like an explorable painting than an actual game. An experiment with realtime poetry, [...]