Pixelsumo is a blog about interaction, with an emphasis on play, installation, video game culture, playgrounds and toys. Written by Chris O'Shea.
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I’ve just got back from a few days in Milan for the intensive design week. I’m never going to have time to write about any of it, the good or the bad, so instead here are my photos. There is plenty of other blog coverage if you are interested.
I will write about why [...]
Is it possible to let a first sketch become an object, to design directly onto space? This is a question that Front Design have just asked in their project Sketch Furniture.
“The four FRONT members have developed a method to materialise free hand sketches. They make it possible by using a unique method where two [...]
Reporting on the Royal College of Art Show 2006. Read more on Pixelsumo.
I had previously written about Plable from Yumiko Tanaka, so I was pleased to see a working prototype at the Interaction Design show.
Yumiko’s other projects include Fripon (connect kitchen appliances and furniture wirelessly to control childrens toys) and Spyrod (a small video camera [...]
From an interactive design perspective, toys for adults and children fascinate me. From looking at interaction models, encouraging collaboration, creativity and exploration, I think these fields can learn a lot from each other. So you’ll start to see a little more focus on toy design on Pixelsumo, toys that take a different approach or [...]