Pixelsumo is a blog about interaction, with an emphasis on play, installation, video game culture, playgrounds and toys. Written by Chris O'Shea.
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As per last year, Here are the winners and selection for the Interactive Arts category at Prix Ars Electronica 2010 just announced.
A big congratulations to the Eyewriter team, a very excellent project & much deserved win.
I am very happy that my Hand from Above has received an honorary mention.
Golden Nica
The EyeWriter / Zach Lieberman [...]
So last night I went to the opening of the Kinetica Art Fair, in the P3 gallery space London. Its never really a good idea to go to an opening night if you want to appreciate the work, as its always too crowded, but I’ll do my best. The show is on until 7th [...]
On 8th December the much anticipated Decode: Digital Design Sensations show opens at the V&A Museum. Thankfully it is on until 11th April 2010, so you’ve plenty of time to get there.
“Decode: Digital Design Sensations showcases the latest developments in digital and interactive design, from small, screen-based, graphics to large-scale interactive installations.”
I’m *very* happy to [...]
Continuing coverage of the line-up for the Decode exhibition. More coverage here.
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Network
“We are all linked through systems of networks. Mobile technologies have become increasingly widespread, allowing us to be connected to each other almost constantly. The internet has given artists and designers new platforms for production, interrogation and dissemination.
This networked world has provided the basis [...]
Continuing coverage of the line-up for the Decode exhibition. More coverage here.
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Code
“Computational code contains the core data necessary to run a computer programme. It is also becoming an increasingly prevalent design tool. Code is both a new ‘material’ that artists can use and an inspiration for their subject matter. Practitioners are exploring the beauty of [...]
Continuing coverage of the line-up for the Decode exhibition. More coverage here.
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Interactivity
“Digital technology enables a wide range of reciprocal relationships between digital artwork and the viewer. Using a combination of technology such as sensors, cameras and tracking, together with feedback and coding, both artwork and human can respond, react and interact instantly.
Many of the works [...]
On Friday 30th I’m looking forward to talking at Playful in London:
“Playful is a one-day event all about games and play – in all their manifestations, throughout the contemporary media landscape. It’s a conference for architects, artists, designers, developers, geeks, gurus, gamers, tinkerers, thinkerers, bloggers, joggers, and philosophers. We look at what PLAY means both [...]
Here are the winners and selection for the Interactive Arts category at Prix Ars Electronica 2009…
Golden Nica
Nemo Observatorium
Lawrence Malstaf (BE) -> watch video
Awards of Distinction
when laughter trips at the threshold of the divine
Osman Khan, Kim Beck (US)
Jens Wunderling
default to public
Honorary Mentions
Red Psi Donkey
Jens Brand (DE)
Video
Audience
rAndom International (Stuart Wood (UK), Florian Ortkrass [...]