Pixelsumo is a blog about interaction, with an emphasis on play, installation, video game culture, playgrounds and toys. Written by Chris O'Shea.
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“Augmented Shadow is a design experiment producing an artificial shadow effect through the use of tangible objects, blocks, on a displayable tabletop interface”, created by Joon Moon.
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I really like that the shadows are used to reveal hidden worlds, augmented over the existing shadows from light. As you move the light source around, [...]
I have been asked a few times about doing interactive periscopes or telescopes with augmented graphics, and my response is “well, they’ve sort of been done many many times before”. So for research I decided to post up for everyone those that I am aware of.
If you know of any more, please post in [...]
Curious Displays is the thesis project of Julia Yu Tsao (Sept 2009), a concept that explores our future relationship with displays in the home. What if our display was ‘alive’, like little swarming bugs? What if your nano display was intelligent, connected to objects in your house and your communications?
“Curious Displays is a product [...]
Grazing Jellies is an augmented reality project by Hudson Powell, commissioned by the Abandon Normal Devices festival (previously in Liverpool, this time in the Lake District, North West England).
A screen set in the forest provides a real time portal into a virtual world of hidden jelly/slug like creatures. The creatures react to movement, from [...]
I am a big fan of the works Berlin based Julian Oliver (see Fijuu2, levelHead & q3apd) so I am very pleased to see his latest work, The Artvertiser, come to life at the recent Transmediale.
“The Artvertiser is an urban, hand-held Improved Reality project exploring on-site substitution of advertising content for the purposes of exhibiting [...]
I’ve never really written very much about augmented reality on Pixelsumo, just an alternative reality. The other week I was talking at an Augmented Planet event, where various demos were shown & discussed.
I am slightly cynical towards AR because many things I have seen don’t work, so I decided to post some projects that [...]
A lovely example of augmented reality from Camille Scherrer in the project Le monde des montagnes. A design student at ECAL (University of art and design Lausanne), this is a collaborative project under EPFL+ECAL Lab.
The tracking using no markers, Camille worked with the Computer Vision Laboratory of the EPFL (research page), using their BazAR library.
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