Pixelsumo is a blog about interaction, with an emphasis on play, installation, video game culture, playgrounds and toys. Written by Chris O'Shea.
Follow...
RSS Feed
Posted August 9th 2005 under Games, Processing
UnrealArt is a project by Alison Mealey. These artwork prints are generated by bots in Unreal Tournament.
“Each image represents about 30 mins of gameplay in which the computers AI plays against itself, there are 20-25 bots playing each game. The Bots play custom maps I create. Each map has been pathed so that the bots have a rough idea of where to go in order to create the image I want. I log the position (X,Y,Z) of each player each second using a mutator I created, I also log the position of a death. I then run my own code written in Processing to create postscript files of that match. Every image represents 1 full game, and the position of the dots or lines reflects the position of a player at a given time”. Great stuff! Read more here, a read development blog. The work will be exhibited as part of CoEDD graduate exhibition, Huddersfield August 13th, where hopefully the live drawing process will be shown.
![]()
Comments
(August 10th 2005)
All right, this is about as cool as videogames get. Very neat stuff.