Pixelsumo is a blog about interaction, with an emphasis on play, installation, video game culture, playgrounds and toys. Written by Chris O'Shea.
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Posted February 23rd 2009 under Art, Games, Process
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“The Graveyard is a very short computer game designed by Auriea Harvey and MichaĆ«l Samyn (A Tale of Tales). You play an old lady who visits a graveyard. You walk around, sit on a bench and listen to a song. It’s more like an explorable painting than an actual game. An experiment with realtime poetry, with storytelling without words.”
“Buying the full version of The Graveyard adds only one feature, the possibility of death. The full version of the game is exactly the same as the trial, except, every time you play she may die.”
I really like the work of A Tale of Tales, and they are constantly debating what a ‘game’ could or should be. To be honest I only played this game through twice, due to the slow moving story that ends the same way. My main reason for posting the above project is the really fantastic Postmortem articles about Graveyard, taking you through the process of creating this artwork from beginning to end, split into…
1. Birth of an idea: History & Theory
2. How to make an idea come to life: Funding & Technology
3. Making the game: what went right and what went wrong
4. Spotlight on character animator Laura Raines Smith: interview
5. Spotlight on music composer Gerry De Mol: interview & lyrics
6. Spotlight on sound designer Kris Force: interview
7. Out in the world: Critical Response, Downloads & Sales
Its a valuable insight for artists and game creators out there.
www.tale-of-tales.com/blog/the-graveyard-post-mortem/
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