Sound in the playground

I’ve been meaning to post these for a while, examples of augmenting sound in the playground…

Laughing Swing
“At first sight the Laughing Swing looks like a simple, regular swing. When you sit on it, it chuckles. As you swing, it laughs, and the higher you go, the harder it laughs. At the peak swinging it is laughing wildly. The swing connects the experience of movement with the experience of laughter. It is a cycle: the person, by swinging, makes the swing laugh, and this laughter causes the person to laugh back. The result is a fantastic experience that can reduce stress and anxiety. Laughing Swing brings us back in time, to our childhood, free to laugh out loud just for laughing.”

by Michal Rinott & Michal Rothschild

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Playful Parasites

Playful Parasites

Richard The told me about this Playful Parasites project whilst studying at UdK.

“Playful Parasites is a modular system to augment existing playgrounds in Urban Space. It is designed for the classical standard playground which has been built from the 1980s till today….. The system is designed to occupy an existing playground and its props, and to create a new, temporary identity for this heterotopical space in the city. Another important inspiration was the possibility of a multi-user interaction with different input devices which this given set of interfaces provides.”

Shown in the image above are 3 electronics modules that can be attached to existing playground equipment. These modules contain acceleration, tilt and proximity sensors. Data is then sent via bluetooth to a local pc to then output sounds or projections into the playground.

The 2nd image shows a concept video that shows how a typical collaborative play scenario might work. Watch here (Quicktime).

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Sound Candy

Cati recently wrote about Sound Candy, “a toy which makes public playground yours with sounds and gestures. Wear Sound Candy on your body, record your favorite sounds to it, and jump! Hop! Run! Sound candy mutates the recorded sound according to your movement. Play creatively”.

Like Richard’s project above, although Sound Candy has a built in sound device in a self contained unit and allows the player to choose which sensor inputs to activate.

Watch video (Youtube)
Lots of development and testing photos


Posted on May 17th 2008 under Playgrounds, Sound