Pixelsumo is the blog of
Chris O'Shea, an artist and designer based in London.
Random project
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PlinkPlonk
for AllofUs
Posted June 7th 2006 under Games
I wrote about q3apd back in July 2005 (link). This version, shown at Lovebytes 2006. As Julian puts it:
The work was presented for two weeks during which the ‘game’ autoplayed continuously - ie there was no human input. Four bots fight each other, dying and respawning, over and over again. One of the four bots sends all of it’s control data to PureData which in turn is used to drive a score. It’s through the ears of this bot that we hear the composition, driven by elements such as global-position in the map, weapon-state, damage-state and jump-pad events. For this reason game-objects and architectural elements were carefully positioned so that the flow of combat would produce common points of return (phrases) and the orchestration sounded right overall.
Created by Julian Oliver & Steven Pickles. See their latest work Fijuu2.
This is leading down a path of level design for sound composition, something I am very interested in exploring. I am also a big fan of Unrealart, using bots to create an external picture in Processing. I actually have an Unrealart print hanging on my wall (thanks Alison).
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Comments
(June 9th 2006)
[...] q3apd (Quake-Pure Data) [...]
(June 13th 2006)
[...] 之�French May的show我�上了Pd和nds, 兩者�通玩了少�effects. 這個Sonicarts 06的作�Fijuus 3d sound toy�樣玩了Pd, ��他�時玩了Visual. �了PS2的手掣control 3D的visual. 作者還�了QuakeIII, 將QuakeIII的data連到Pd, 就是q3apd這個project. 連Pixelsumo的Chris都湊熱鬧玩埋一份. 試試下一次�出��一試這個玩�. [...]
(July 5th 2006)
Amazing find, what a creative use of the media.