Pixelsumo is a blog about interaction, with an emphasis on play, installation, video game culture, playgrounds and toys. Written by Chris O'Shea.
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Posted February 11th 2008 under Games, Instruments, Sound
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“Phase is a sound generation system, bringing sound immersion, haptic response movement and visual immersion into play. The proposed musical demonstration (an interactive installation for science and technology museums, theme parks…) has two goals: firstly, to enable users to discover and learn about sound space and music, thanks to their immersion in visual, sound, and haptic environments, and secondly, to train professionals. This system offers a rich way - combining education and fun - of creating and spatializing sound and music (e.g. sound design). In order to observe and modify sound/music object and explore timbre’s multidimensional space haptic command offer the best mode of access. The sound and visual environments interact with one and other and with the haptic system.”
“PHASE The installation is both a game accessible to all and the demonstration of a working experimental research on the relationship between gesture, the return effort, images, music. The game foremost musical inspired by a game of pursuit.
The head of the write music by burning a groove on the disc. The player in the handling the playhead, using an articulated arm with force feedback. Thus, the player is required to reach the sound.
As the disk rotates, the player hears and feels the vibrations of sound at the location where it passes on the drive through the haptic arm. It avoids or struck different sound barriers when trying to catch up with the head of writing.” -(source)
Videos
PHASE-Demo02-small.mp4 (9.81mb) Demo of haptics being used by children
PHASE-RunSpeedSmall.mp4 (8.21mb) Run through of entire sound level
Anyone interested to know more, I recommend reading…
Study of haptic and visual interaction for sound and music control in the Phase project (Nime 2005)
Project directed by Xavier Rodet (IRCAM), Florian Gosselin (CEA), Pascal Mobuchon (ONDIM) and Jérôme Perret (Haption) Interactive Installation, 2004. The installation PHASE is a creation of Roland Cahen, Jean-Philippe Lambert, Félicie d’Estienne d’Orves, Frédéric Guignot and Xavier Boissarie.
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