Pixelsumo is a blog about interaction, with an emphasis on play, installation, video game culture, playgrounds and toys. Written by Chris O'Shea.
I’ve had this post in my draft items since October 2006, now slowly finding time to write on Pixelsumo again. In August 2005 I posted ZXZX, a device by Crispin Jones that you cheat the computer at button tapping games, asking “What does it mean to cheat this unseeing opponent?”
Periborg are a series of game devices by Eiji Morikawa that also follow along a similar theme, including cheating your human opponent and playing without distraction.
Taken straight from a Wired article:
1) Obacha-Break: Hang this air horn around your neck, and you can unleash a klaxon to disorient your opponents during multiplayer matches. Hardly sporting, but preferable to a humiliating defeat in King of Fighters.
2) Cocolo-Con: “Remember when you first played a game? Remember how excited you were, how you stayed up all night?” Morikawa writes on the Periborg site. “The Cocolo-Con is here to remind you of that.” It does this by, uh, tracking heart rate and administering wrist massages.
3) Ore-Commander: What do trigger-happy old-school gamers want most? Faster firing capability. This thumb-mounted vibrator helps you pound buttons 20 times a second.
4) Shock-C: Why pause the action to eat? This utensil holder slips over two fingers and can be fitted with chopsticks or a fork and spoon. Your thumb is free to work a controller, which “never gets greasy,” Morikawa says.
5) Electric-Wang Show: This unfortunately named device can display scrolling messages like “Looking for opponents” or “Bring me a Coke.” It’s a great way to communicate with other humans without looking up from your precious, precious game.
Tim Rogers did an interesting & insightful interview with Eiji for Insertcredit (and Wired), so I highly recommend you read it here.
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