Pixelsumo is a blog about interaction, with an emphasis on play, installation, video game culture, playgrounds and toys. Written by Chris O'Shea.
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Posted February 13th 2010 under Processing, iPhone
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Just a quick post. For any readers that haven’t seen this yet, you can now prototype, and possibly publish, iPhone apps using Processing.
Called iProcessing & created by Luckybite (see BirdBox Alarm Clock)…
“iProcessing is an open programming framework to help people develop native iPhone applications using the Processing language. It is an integration of the Processing.js library and a Javascript application framework for iPhone.”
Of course you can also make iTouch apps in openFrameworks, and soon export from Flash CS5, or if you are hardcore just the native SDK, but we like easier entry points and saving some boring work.
There are some speed & graphics limitations, and one downside at the moment is : “It is unknown as to whether apps created using the framework will be approved if submitted to the App Store”, but things will improve over time & this is really good news for students who are just starting out in coding Processing.
Much better coverage on Create Digital Motion & CreativeApps.
Thanks Tom Hulbert @ Luckybite!
Comments
(February 13th 2010)
Don’t forget about MonoTouch, Unity or HTML/JS/CSS via Appcelerator! I’m sure there is plenty of others but they are all on my list of things to investigate further!
(February 18th 2010)
Hi, love your work!
Good to hear about Processing for iPhone; working on animated light boxes, I’m interested in any mobile developments for Processing.
Cheers from Canada,
ao.