Pixelsumo is a blog about interaction, with an emphasis on play, installation, video game culture, playgrounds and toys. Written by Chris O'Shea.
So last night I went to the opening of the Kinetica Art Fair, in the P3 gallery space London. Its never really a good idea to go to an opening night if you want to appreciate the work, as its always too crowded, but I’ll do my best. The show is on until 7th Feb and I do recommend you go and see this.
Remember is that this is an art buyers fair, and nearly all of the work is for sale. This means that it is less of a curated exhibition, with a combination of artists selected by Kinetica and artists that have paid for their booth. Personally I’d prefer to see a yearly curated Kinetica exhibition, with less work and more focus on quality, but in todays economic climate that’s not so easy. That said, the majority of work is good & the show is definitely worth a visit.
There are themes that run through the show, with machines that draw things on paper, moving light patterns and persistence of vision, mechanical moving devices and digital works using LEDs & lcd screens. Like last year, Kinetica have combined the masters (works from 1920 through the 60s) along side more recent projects. I often prefer the more analogue moving objects and devices as they have a certain magic about them. The interactive pieces tended to have quite a shallow feedback loop, with sensors triggering video clips or sounds & not really adding that much to the experience, so perhaps they would have worked just as well without this.
So some works that stood out for me…
My favourite piece was Trace by Balint Bolygo, “A revolving plaster cast of the artist’s head is slowly deconstructed into a mathematical diagram that changes as time passes”. As the head rotates, the arm presses into the curves & shapes, mechanically moving a pen that is drawing a topographic image of the head.
Probably 2nd in my list would be these sculptures by Roseline de Thelin. Using only fibre optic cables, she has created these haunting figures, like ghosts in suspended animation. They don’t move unfortunately, but one could see how they could move slowly using a tight led mesh, but there is something nice about the approach taken in this piece & the way they are presented.
Then in no particular order…
There are a couple of pieces using small LCD screens and in Flutter Cinimod Studio use them to demonstrate a butterfly in flight. Mounted against a mirror you get a reflection making them whole and having a line of screens gives it a sort of zoetrope or sort of onion skinning effect. The videos are controlled by overhead thermal cameras, but like many of the interactive pieces there its a feature that perhaps isn’t needed.
3d led matrix arrays have been done many times before, but squidsoup have created ocean of light that is quite a calming experience, feeling like the light shapes that move around within have volume to them. Watch video here.
And finally Revolver by Vincent Leclerc.
I’d be interested to hear what you think of the show & which works you like. Feel free to post a comment.