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More from the multi-touch bandwagon, although I should point out this isn’t a product from Hewlett Packard, but an interactive marketing tool for the D5 conference, created by San Francisco agency Obscura Digital (on behalf of ad agency Goodby Silverstein Partners).
The surface lets you browse through 5 years of D conference videos, photos, articles and quotes, in addition to a live music sequencer and real-time stock quotes.
I mentioned previously that I’d only post new developments in the area of multi-touch. Microsoft got a post for getting something ready as a packaged product. I am posting this project because of its scale, 16 x 8 feet, and that the whole thing was apparently created in just 4 weeks, hardware and software.
Darren David, created the user interface for this project. This blog post explains:
“The biggest challenge on the WPF side was developing a multi-touch input framework from scratch. All of the familiar Mouse events were useless to me; I had to extract point data from a UDP stream coming across the network from the machine which was translating touch in to x,y coordinates. I’m actually very pleased with the solution, it proved to be very performant and easy to work with. At the end of the day, I was surprised at how much could actually be accomplished in this model, and it only served to get me more excited about multi-touch surface computing. Perhaps this warrants some future posts on working with multi-touch, as it certainly seems to be the flavor of the month right now”.
For 4 weeks its a great achievement. There are a few UI tweaks needed (if you watch the videos), see as objects flying off randomly upon touch, but understandable given the deadline. Watch video 1, video 2.
So what next ?
More and more developers are now creating multi-touch screens, without really asking WHY. Now that the technology is open and there are communities available to help, this takes away the initial learning curve. A criticism of all these kinds of projects for me is that the model of interaction doesn’t change. Han, iPhone, Surface and this project all do the two finger drag to stretch a photo, rotate it etc. Who needs to throw a photo around a screen? Unless the interface itself is a toy and a showcase, rather than concentrating on meaningful interaction or function.
Like all new technology, we are just getting to grips with it. It will be interesting to see where it goes next, or if it dies from lack of new creative ideas.