Pixelsumo is a blog about interaction, with an emphasis on play, installation, video game culture, playgrounds and toys. Written by Chris O'Shea.
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Posted April 8th 2005 under Sound
Following on from this post, here is an update. Thanks for the emails and comments. Keep em coming.
Tom Verbruggen (toktek) of sonido gris and VJ MNK use game controllers in their performance. Thanks Remco.
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StickMusic is an instrument comprised of two haptic devices, a joystick and a mouse, which control a phase vocoder in real time. The purpose is to experiment with ideas of how to apply haptic feedback when controlling synthesis algorithms that have no direct analogy to methods of generating sound in the physical world. Thanks Hans.
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Tree Wave perform using obsolete computer equipment for instruments. Currently they are using a 1977 Atari 2600 game console, a 1986 portable 286 PC, a 1983 Commodore 64 computer, and a 1985 Epson dot matrix printer. Thanks Mike and vjb2.
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Space Monkeys is a project for kids focussing on interaction design and performance. It involves rethinking and reconfiguring generic game controllers as tools for facilitating alternative forms of conversation. Thanks Newton (interview).
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Geoff Matters used dance dance revolution controllers in his music. Thanks jonbro. Also check out Share founded by Geoff, an open jam for audio and video artists and developers.
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Simulus is developing interface systems for musical performance using the P5 virtual reality glove. Lots of information and resources on their site for using such gloves. Thanks Steve. There is also a video of a P5 Glove in action here (thanks Joao).
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Any finally, things I mostly knew about already, but thanks to regine, nowak and jonbro.
Want to perform music on your gameboy? Try littlesounddj and nanoloop. Performers and musicians > gameboyzz orchestra, 8bitpeoples, nullsleep and lo-bat.
Comments
(April 11th 2005)
apparently the gameboyzz people make a massive, massive amount of noizz… at least that’s waht they tell me…
new-art.blogspot.com
(April 11th 2005)
The synth-pop band “Freezepop” (www.freezepop.com) actually features a Playstation 2 game in their set. Their songs were used in the music remixing videogames “Frequency” and “Amplitude” for the PS2. When they perform their song “SuperSprode,” they actually get a member of the audience to play the song in the game, while the band performs…we’d done this a few times and it’s pretty amazing to watch…especially when the game player almost loses the game!!!
http://www.freezepop.net/video/fpop_supersprode_amp.mov
(10mb QT file)
(April 19th 2005)
Pixelsumo
Create Digital Music is another favorite music tech blog. One of the few I check daily. Peter Kirn linked to a great series of articles on using game controllers to make music on a blog I hadn’t heard of called Pixelsumo. It’s on my daily read list as wel