Game controller as instrument

I have been researching the use of consumer video game controllers to be used as peformance devices and musical instruments. By making such devices, many people are already used to playing with controllers, so it makes them instantly accessible. There are many examples out there, a few I have found listed below, but if you know of anymore please post a comment and I will add them.

fijuu by delire and pix, is an audio visual performance engine. The suite of instruments in fijuu will include a non-linear beat pattern sequencer, granular synthesis tools and a graphical filterbank. I am a fan of fijuu and like the use of open source in the creation and operation.
fijuu.jpg

Shape Sequencer by Paul Money is a 4 player audio visual composition environment. Sounds are synthesised in Pure Data and visuals in GEM.
shapesequencer.jpg

PSmaX by Michael Chambers is a Max/MSP set of pathes that allows you to take controller inputs and map them to other programs and control outputs.
psmax.gif

[update: part 2]


Posted on April 4th 2005 under Sound