Futuresonic Workshops

There are 4 great free workshops running during this years Futuresonic festival. If anyone is going to Futuresonic let me know, as I’ll be up there attending workshop 1 and reporting on the festival.

Futuresonic

WORKSHOP #1 : Game modification - games as audiovisual tools
BY: Tom Betts & Alison Mealey
WHEN: 17 - 18 - 19 July
Through this workshop you’ll learn about game modification and how to use game generated data as input for audio and/or visuals. We’ll look at level design, game engines and game data, and how to use specific game generated data (i.e. coordinates) in a Digital Signal Processing application.

Futuresonic

WORKSHOP #2 : Introduction to physical computing
WHEN: 18 - 19 July
BY: Tuomo Tammenpää & Daniel Blackburn
Interested in making a custom hardware interface for your software instrument or embedding electronics to your art project but don’t know where to start? Two intensive days will give you an introduction to physical computing. We will push buttons, lit LED’s, make sounds, detect movement and interface with computer.

Futuresonic

WORKSHOP #3 : Controlling sound with the Blender game engine
WHEN: 19 - 20 - 21 July
BY: Enrike Hurtado & Andy Gracie
This workshop is all about the creation of simple game environments, and using them to generate sound. During the workshop, a whole system for game play and audio will be developed and, most important, played with! The game you’ll develop will be playable individually and over the network.

Futuresonic

WORKSHOP #4 : Go Forth! - real-time graphics and 8bit sound
WHEN: 20 - 21 July
BY: Tom Schouten, Aymeric Mansoux & Marloes de Valk (GOTO10)
Go forth! is a 2 day workshop in which you will build your own mini 8bit synthesizer using a PIC chip. Because fresh tunes simply taste better with some eye candy, we’ll also teach you how to make real-time graphics. Go Forth! is based on 100% FLOSS (Free Libre Open Source Software).


Posted on June 28th 2006 under Futuresonic