Pixelsumo is a blog about interaction, with an emphasis on play, installation, video game culture, playgrounds and toys. Written by Chris O'Shea.
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Posted June 3rd 2006 under Toys
Following on from my earlier toy car post.
Alexandre Armand and Bram Dauw met on the Media & Interaction Design course at the Art University of Lausanne (ECAL) in Switzerland. After working together on projects & in workshops, they formed Francobelge Design.
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Commotion (above) is a new form of play over a scalectrix style racing toy. The player controls the cars throttle with their voice, through a microphone built into a helmet. The louder you are, the faster the car will go. If you come off the track however, the helmet will shake. An interesting take on the process of play of an existing toy. Video here. Its no wonder that Japanese TV loved it.
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Their next project, RC/Fight, “is an interactive game between two RC car gamers on a huge race track. Each Radio Control Car is equiped with a mini WiFi camera. Each player is on a seat and controls his own car through the camera/car view of the TV screen”.
I really like the idea of an physical world that you experience through a video game screen, although the cars look very difficult to control from the video. Looks a lot of fun though.
Comments
(June 8th 2006)
Francobelge Design, toy car interfaces…
Alexandre Armandå’ŒBram Dauw相识在瑞士的Lausanne (ECAL)艺术大å¦媒体和互动设计课程上。在一起åÂ?ˆä½œäº†ä¸€äº›é¡¹ç›®å’Œç â€?讨会之åÂ?Žï¼Œä»–们组建Francobelge Design。
Commotion (上éÂ?¢çš„图)是一ç§Â?新的方å¼Â?æÂ?¥æ“Â?控scalec…
(June 23rd 2006)
[...] Francobelge Design, toy car interfaces: “ [...]