Pixelsumo is a blog about interaction, with an emphasis on play, installation, video game culture, playgrounds and toys. Written by Chris O'Shea.
[update – here is a video]
A commission for the Cybersonica 06 Sonic Art Exhibition. If you are into your sound based game environments, you should get to the exhibition and check it out.
Fijuu2 was created by Julian Oliver (Selectparks) and Steven Pickles. Fijuuu uses a realtime 3D engine allowing players to dynamically manipulate 3D instruments with PlayStation2 gamepads, improvising both graphically and sonically.
By correlating manipulation of 3D forms with audible signal processes in an intuitive fashion, players of Fijuuu encounter immediate relationships between what is seen and what is heard, in essence, ‘sculpted’ compositions, whereby sounds appear to have a materiality of their own.
The suite of instruments in Fijuuu allows for the non-linear sequencing of rhythmical components, dynamic sample manipulation and synthesis tools. Most importantly however players can collaborate on a composition, building a composition via shared interaction with the same scene.
Fijuu, the first and performance-based version, was enjoyed by large audiences at Sonar2004 and received an award at Transmediale in 2005. Fijuuu is built entirely using open-source software components and runs on a preconfigured Linux system.