Pixelsumo is a blog about interaction, with an emphasis on play, installation, video game culture, playgrounds and toys. Written by Chris O'Shea.
Follow...
RSS Feed
Vimeo Channel
Posted November 29th 2009 under Decode, Installations
Continuing coverage of the line-up for the Decode exhibition. More coverage here.
—
Interactivity
“Digital technology enables a wide range of reciprocal relationships between digital artwork and the viewer. Using a combination of technology such as sensors, cameras and tracking, together with feedback and coding, both artwork and human can respond, react and interact instantly.
Many of the works displayed in this section of the exhibition respond to human gesture, tracing the presence of the viewer and translating it back into the work. They also frequently incorporate images of the viewer. The pieces are immersive, inviting participants to interact within a virtual space, deliberately blurring the lines between design, interaction, play and performance.”
Works include…
![]()
Light Rain (2007)
by WOW
![]()
Weave Mirror (2007)
by Daniel Rozin
![]()
Oasis (2008–9)
by Everyware
![]()
Opto-Isolator II (2007)
by Golan Levin
![]()
Body Paint (2009)
by Mehmet Akten
![]()
Video Grid (2009)
by Ross Phillips / SHOWstudio
![]()
Dandelion (2009)
by Sennep & YOKE
![]()
Venetian Mirror (2009)
by Fabrica
![]()
Tree (2005)
by Simon Heijdens
![]()
Lightweeds (2006)
by Simon Heijdens
![]()
Audience (2008–9)
by rAndom International & Chris O’Shea
![]()
Flow 5.0 (2007)
by Studio Roosegaarde
![]()
Dune (2007)
by Studio Roosegaarde
![]()
Study for a Mirror (2008)
by rAndom International (software by Chris O’Shea)
![]()
Mirror Mirror (2009)
by Jason Bruges Studio
—
More Decode coverage here.
Comments
No Comments