Pixelsumo is a blog about interaction, with an emphasis on play, installation, video game culture, playgrounds and toys. Written by Chris O'Shea.
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Posted November 29th 2009 under Decode, Installations, MovingImage
Continuing coverage of the line-up for the Decode exhibition. More coverage here.
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Code
“Computational code contains the core data necessary to run a computer programme. It is also becoming an increasingly prevalent design tool. Code is both a new ‘material’ that artists can use and an inspiration for their subject matter. Practitioners are exploring the beauty of algorithms and the artistic potential of computational systems.
Programmers, who work with code to create computer programmes, are a recent addition to the creative arts community. They develop and craft bespoke code, working individually or collaboratively within a design team. Alternatively, they may re-use code from an existing open-source library.
One of the most significant developments within digital design is the concept of ‘open source’. Designers publish their codes on the internet, creating libraries pf creativity free for others designers to borrow, develop or pass on within the design community and beyond.”
Works include…
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TI (2004)
by C.E.B. Reas
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On Growth and Form (2009)
by Daniel Brown
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Nature (2007)
by John Maeda
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House of Cards Video, 2008 / Interactive version, 2009
by James Frost & Aaron Koblin
Swarm Draw (2009)
by Joshua Davis
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Solar (November 2009 edition)
by Robert Hodgin
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Enerugii Wa Antee Shite Inai (Unstable Energy) (2006)
by Karsten Schmidt
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Everyone Forever (2006)
by Universal Everything
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Stockspace (2009)
by Marius Watz
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Digital Zoetrope (2008)
by Troika
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Arcs 21 (2009)
by Lia
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data.scan (2009)
by Ryoji Ikeda
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More Decode coverage here.
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