Pixelsumo is a blog about interaction, with an emphasis on play, installation, video game culture, playgrounds and toys. Written by Chris O'Shea.
Friday, 19th May 2006, 11am-11pm
Saturday, 20th May 2006, 11am-8.30pm
The Science Museum’s Dana Centre, 165 Queens Gate, London SW7 5HE
The full programme has now been announced.
I am looking forward to ‘Interactive Music for the Masses‘, a keynote lecture from Josh Randall (think Guitar Hero).
“Josh Randall will discuss his experience at Harmonix Music, from the company’s origins as a funky interactive music startup, to its growth into North America’s leading music game studio. He’ll trace the development of their award-winning music games Frequency, Amplitude, Karaoke Stage, and Guitar Hero, and discuss how teams of artists, designers, coders, and musicians all worked together to create these groundbreaking musical game experiences. He’ll look at some of the pitfalls of designing interactive music products for a mass audience and describe lessons learned from over 6 years of music game development.
He’ll discuss the role of creative expression within the game space, and how new interfaces and controllers are changing the way we interact with our music and TV’s. Music gaming is bringing more and more people together every day, so what is the social impact of these games? Let’s peer into the future of music gaming, and ponder what might be coming next.”