Pixelsumo is a blog about interaction, with an emphasis on play, installation, video game culture, playgrounds and toys. Written by Chris O'Shea.
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Posted November 10th 2005 under Installations
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Regine reminded me about a project I saw a while ago. The Bubble Screen, by Daniel Kupfer and Eyal Burstein uses bubbles to create dotmatrix style text & displays through controlling air output in a series of holes.
I had also seen Bubble Screen by Stephanie (below) prior to this. What Daniel and Eyal have achieved with their project is accurate control over individual bubbles through timed release of air and the use of glycerine.
In 2001, artist Stephanie Andrews created Bubble Screen, a digitally controlled bubble sculpture. Bubbles were released in sequence and microphones on the water surface amplified the sounds, creating a sonic sequence.
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Then in 2002 Stephanie created ThinkTank; “I used a row of eight air tubes placed in the bottom of the water tank to write out alphanumeric symbols one at a time”. Later in Dec 2002 she then created Lifeblood, creating patterns that decay in the water.
Created by Jeremy M. Heiner, Scott E. Hudson & Kenichiro Tanakaan, the Information Percolator is an “ambient information display that uses air bubbles rising up tubes of water to represent data (e.g. video images, events, user interaction, & even text). by properly controlling the release of air, a set of pixels which scroll up the display is created. this allows a rendition of any (small, black & white) image to be displayed in a physical setting”.
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Comments
(November 30th 2005)
Bruce Shapiro at http://www.taomc.com has created something similar with his Pipedream project.
(May 31st 2006)
I saw something like this at the Detroit Auto Show for the Jeep display in maybe 2000 or 2001. Instead of bubbles, it was using the release of water with valves to write “Jeep” and do little animations. It was pretty cool looking. Can’t find it online though.