Pixelsumo is a blog about interaction, with an emphasis on play, installation, video game culture, playgrounds and toys. Written by Chris O'Shea.
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Posted June 8th 2010 under Augmented Reality, Tangible, openFrameworks
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“Augmented Shadow is a design experiment producing an artificial shadow effect through the use of tangible objects, blocks, on a displayable tabletop interface”, created by Joon Moon.
I really like that the shadows are used to reveal hidden worlds, augmented over the existing shadows from light. As you move the light source around, you see the shadow of trees and houses within the blocks. If there is no light near a house, a person comes out to capture the light.
Moon cites some familiar reference material of inspirational projects on this thesis site, as well as concept sketches and work in progress videos.
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“Augmented Shadow utilizes this unique interface metaphor for interactive storytelling. Maximizing the magical amusement of AR, it is embedding an ecosystem where imaginary objects and organic beings co-exist while each of them influences on each other’s life-cycle, even though it is not in use by users. Light and shadow play critical roles in this world’s functions causing chain reactions between virtual people, trees, birds, and houses as shown below”.
Created using openFrameworks.
Concept sketch…
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Work in progress…
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