In Nov 2010 this blog was closed (read why). To keep up to date with me now, visit www.chrisoshea.org and follow @chrisoshea on twitter. Thanks
Pixelsumo is a blog about interaction, with an emphasis on play, installation, video game culture, playgrounds and toys. Written by Chris O'Shea.
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So last night I went to the opening of the Kinetica Art Fair, in the P3 gallery space London. Its never really a good idea to go to an opening night if you want to appreciate the work, as its always too crowded, but I’ll do my best. The show is on until 7th Feb […]
A collection of projects that use tactile physical particles as an interface… Sandscape (2003) The Sandscape project by the Tangible Media Group at MIT follows on from their 2002 project Illuminating Clay. “The users can alter the form of the landscape model by manipulating sand while seeing the resultant effects of computational analysis generated and […]
(click above to enlarge flyer) Even though I am on a blogging break, there are a couple of things coming up I need to mention before they pass me by. Cybersonica 2007 is kicking off now, although I’m not involved in the exhibition curating this year, I shall be attending in some form. This Friday […]
If you are in London on March 1st, I’d recommend coming to the Future of Sound tour at Goldsmiths University 7pm. Tickets are free, and the 250 available have nearly gone already. To book a place, email Zehra Arabadji, details on this page. Set in the Great Hall (shown above & this tiny photo), its […]
[Update] here are some photos of the first event. I am off to Liverpool to take part in the first event in the Future of Sound tour. Owen LLoyd and myself are collaborating on an interactive spatial soundscape, and today I will show the first stage prototype of this. More details about this project in […]
Commissioned for the Cybersonica 06 Sonic Art Exhibition. Freq2, by Squidsoup, uses your whole body to control the precise nature of a sound – a form of musical instrument. The mechanism used is to trace the outline of a person’s shadow, using a webcam, and transform this line into an audible sound. Any sound can […]
My last Squidsoup related post of the day :) Back in 2004 I travelled up to Bristol to see their latest project, Come Closer. Upon arrival I was told to put on a baseball cap, carry pouch and anaglyph 3D glasses before being led into a dark room. The baseball cap contained electronics needed for […]
An oldie but a goodie. Altzero is what Squidsoup call ‘navigable spatial music’. These series of works inspired me to work on Echo Chamber last year. Altzero is a collaborative multi-user web based audiovisual virtual space. altzero is an attempt to elucidate the inner workings of electronic music: as a listener can see each component […]
Doodle, by Squidsoup, is a work-in-progress exploring the possibilities of intuitive and direct drawing in 3D virtual space. Built to use a Flock of Birds motion tracking (from Ascension Technologies), they have also made a (limited) demo using a conventional mouse. The 3D version allows for creation of drawn 3D shapes (spirals, swirls, faces, handwriting […]