Pixelsumo is the blog of
Chris O'Shea, an artist and designer based in London.
Random project
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Muon
for Moving Brands
Posted July 2nd 2009 under Me
Apologies for the lack of blog posts lately, I’m super busy working with Silent Studios on this Youth Music Box installation. Normal service with resume in August.
My portfolio will soon be getting an update, with more projects for rAndom International, including You Fade to Light, and Vestige for Jason Bruges Studio
In the mean time you can follow my micro updates via Twitter here: twitter.com/chrisoshea
Posted June 17th 2009 under Light, Street Art, Urban Space
There is very little information on this, other than what is posted on Wooster Collective:
“We absolutely loved this street intervention project in which the artists the altered public lighting in Tel Aviv’s open underground tunnels. Artists Bar&Shay said their street art muse was Dorothy from the Wizard of Oz as they altered the tunnel…”
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Really nice. I hope its real.
Reminds me of this image by Chuck Anderson…
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Posted June 4th 2009 under Surfaces, Tangible
A collection of projects that use tactile physical particles as an interface…
Sandscape (2003)
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The Sandscape project by the Tangible Media Group at MIT follows on from their 2002 project Illuminating Clay.
“The users can alter the form of the landscape model by manipulating sand while seeing the resultant effects of computational analysis generated and projected on the surface of sand in real-time”.
“The users can choose from a variety of different simulations that highlight either the height, slope, contours, shadows, drainage or aspect of the landscape model”.
Glowing Pathfinder Bugs (2008)
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Glowing Pathfinder Bugs by squidsoup:
“The bugs analyse the shape (topography) of the sand around them, preferring to move gently downhill. This means they can be shepherded, enclosed within walls of sand, encouraged to meet each other (at which point strange metamorphoses happen; they merge into larger caterpillars then, if you’re lucky, into butterflies. If they get frightened, they pop and disappear”.
Oasis (2008)
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Oasis by Yunsil Heo and Hyunwoo Bang:
“A surface covered with black sand turns into a pool full of life when people grab and remove a handful of sand away. In this micro-world, virtual creatures are born, live and perish.They recognize their spatial boundaries and obstacles of living and respond to peoples’ touch in various ways”.
Other mentions
self.detach by Jens Wunderling using particles as an output device.
Sensual Interfaces by Chris Woebken is a conceptual project about organic electronics and nanotechnology.
Posted June 2nd 2009 under Ars Electronica
Here are the winners and selection for the Interactive Arts category at Prix Ars Electronica 2009…
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Nemo Observatorium
Lawrence Malstaf (BE) -> watch video
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when laughter trips at the threshold of the divine
Osman Khan, Kim Beck (US)
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Jens Wunderling
default to public
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Red Psi Donkey
Jens Brand (DE)
Video
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Audience
rAndom International (Stuart Wood (UK), Florian Ortkrass , Hannes Koch (DE)) & Chris O‘Shea (UK)
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Perpetual Storytelling Apparatus
Benjamin Maus, Julius von Bismarck (DE)
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Jammer Horn
Willy Sengewald
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CONNECT – feedback-driven sculpture
Andreas Muxel (AT)
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Call Cutta in a box
Helgard Haug, Daniel Wetzel, Stefan Kaegi (DE)
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Opera Calling
!Mediengruppe Bitnik (CH) and Sven König (DE)
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Double-Taker (Snout)
Golan Levin with Lawrence Hayhurst, Steven Benders and Fannie White (US)
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Future Kiss
Lenka Klimesova (CZ)
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The Physical Value of Sound
Yuri Suzuki (JP)
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In the Line of Sight
Daniel Sauter, Fabian Winkler (DE/US)
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Watch Me!
Yasushi Noguchi, Hideyuki Ando (JP)
Posted April 27th 2009 under Robot
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A really sweet little project by ITP student Kacie Kinzer called Tweenbots.
“Tweenbots are human-dependent robots that navigate the city with the help of pedestrians they encounter. Rolling at a constant speed, in a straight line, Tweenbots have a destination displayed on a flag, and rely on people they meet to read this flag and to aim them in the right direction to reach their goal”.
The cardboard design, small size and smiley face aid in the perception of a fragile object that needs help. More bots on the way soon.
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